Egor Golovitsyn

Egor Golovitsyn  ·  Frankfurt am Main

Indie game developer. Ships solo.

Two apps designed, built and shipped end to end: a 3D casual game in Unity and a subscription running app in Flutter. Every screen, every bug, every store review.

Studio portrait of Egor Golovitsyn Portfolio  —  2026
02 apps shipped 01 person iOS + Android
Scroll
01 Why

I notice what makes a game feel right, and what breaks the illusion when it doesn't. So instead of waiting for an invitation, I built and shipped two apps on my own.

Years of playing across every genre and every budget, dissecting design decisions and writing reviews for gaming communities, turned into something I could actually ship. I bring wide gaming experience and a critical-thinking foundation together with real technical fluency: find the issue, understand the cause, and explain it properly.

  • 01Play a lot. Notice everything.
  • 02Build it yourself. Ship it.
  • 03Find what's broken before players do.
02 What
03 How

Build things.

  • 01Unity & C#, comfortable inside the editor and the logic behind it
  • 02Flutter & Dart, from architecture to paywalls
  • 03Bug identification, root-cause debugging and fix verification
  • 04Cross-platform mobile testing on iOS and Android
  • 05App Store and Google Play submission and compliance review
  • 06Monetisation that survives review: ads, IAP, subscriptions

Think clearly.

  • 01Critical thinking and structured problem-solving
  • 02Fast learner, steady under pressure and shifting priorities
  • 03Written and verbal communication that gets to the point
  • 04Time management across design, code and release
  • 05A player's eye for what feels right and what breaks the illusion
  • 06Privacy-aware by default: GDPR, COPPA, consent flows
English fluentRussian nativeGerman basic
04 Who
Egor Golovitsyn

Indie game developer first.

Based in Frankfurt am Main. I study Entrepreneurship and Business Innovation at Tilburg University, after a year of International Business at Saxion, and I spend the rest of my time building games and the tools around them.

Both of my apps exist because I wanted to see whether I could take an idea all the way to a store listing without a team. I could. Now I want to do it with one.

  • BasedFrankfurt am Main, Germany
  • StudyingBSc Entrepreneurship & Business Innovation, Tilburg University
  • BeforeInternational Business, Saxion University of Applied Sciences
  • SpeaksEnglish, Russian, German
05 Contact

Let's talk.

egor@golovitsyn.com

Always happy to talk about games, shipping, and what breaks the illusion. Email is fastest.